My name is Sophie Quagebeur. I am franco-american who recently moved to the South Bay.
I am a CG Artist who specializes in modeling, texturing and some grooming. I have been very fortunate to have spent the last 4 years working with talented people on commercial campaigns for some of the world's most recognizable brands as well as some beautiful film projects. I have a particular affection for texturing and I hope to keep expanding my knowledge and skills. Depending on projects my task varies from scan data to modeling, texturing, grooming fur and feather and some lookdev. I am currently exploring lookdev and lighting for personal challenges. I enjoy working with a team but I also do well on my own.
Maya | Mari | Substance Painter | Arnold l Z Brush | Marvelous Designer | Nuke | Agisoft | Ivy gen | Mudbox | SpeedTree
Lidar l Previs l Asset, Team and Deadline Management l
On Set VFX Assistant