July 2023 - June 2024
Industrial Light and Magic. San Francisco
Role: Sr Texture Artist.
Notable work: Water tower, Trolley, Main Street building, mid and large scales debris, flying car. flying oil refinery parts.
SKELETON CREW
June 2022 - June 2023
I worked on both Stagecraft and Post as Sr texture artist.
I worked on various assets for digital set building, large scale spaceship, speeder, skiff. Big, small weapons, Digital double human and non human. The variety of assets made the show fun as I got to change my focus often sometimes working from concept art sometimes working for existing practical assets.
July 2022 - August 2022
Industrial Light and Magic. San Francisco
Working with the Gen Department I was responsible for Antman and Wasp suit.
Multiple level of details assets were created to respond to the need of the multiverse engine core sequence: giant glove, helmet or thousands of low res alternate Antman.
part of the suit was done using substance designer, it was fun to learn to use this software. I also used Substance Designer to help with the ice crack pattern of the ground floor.
THE BATMAN
August-September 2020
Industrial Light and Magic. SF
Role: Texture Artist.
StageCraft Gotham City extention
Uv and Texture iconic building for the cityscape. Work done with Marc Marcin.
March 2020 - August 2020
Industrial Light and Magic. San Francisco
Role: Texture Artist.
Notable work: ATCrane, Grogu’s egg canister, tadpole, pirate skiffs.
March 2019
Method Studios. Montreal
Role: Texture Artist.
Brief time on this project. It gave me a idea of what Method Studios Montreal was like. I met some great artists.